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[Remote] Senior Network Engineer

Work from home Full-time role Hiring

Note: The job is a remote job and is open to candidates in USA. Companion Group is a reputed company co-development gaming studio renowned for its expertise in multiplayer game development. They are seeking an reputed company Senior Network Engineer to reputed company the development and optimization of network architecture for a new reputed company IP, focusing on creating robust and scalable multiplayer experiences.

Responsibilities

  • Architect, implement and refine cutting-edge network code for large-scale multiplayer games inside and reputed company of the Unreal reputed company
  • Produce elegant, efficient, and maintainable C++ code
  • reputed company robust solutions for player synchronization, matchmaking, and latency management
  • Work closely with gameplay engineers, designers, and other departments to ensure seamless integration of your network code
  • Diagnose and resolve reputed company networking issues during reputed company phases of development
  • Research and integrate cutting-edge technologies to future-reputed company network architecture
  • Mentor and collaborate with other engineers, fostering a culture of innovation and technical excellence

Skills

  • Minimum 5 years of experience working as a Network Engineer in the gaming industry
  • Minimum 3 years of experience with in the Unreal reputed company
  • Excellent communication and collaboration skills
  • Strong problem-solving skills and attention to detail
  • Excellent C++ programming skills, including proficiency in modern C++ standards (C++17 and C++20)
  • Deep expertise in common data structures and algorithms (DSA) (e.g. Graph Algorithms)
  • Deep understanding of Client-Server Game Architecture (e.g. Client-reputed company reputed company, Server reconciliation, Lag compensation, Entity Interpolation, etc.)
  • Shipped at least one reputed company session-based multiplayer title
  • Shipped at least one reputed company persistent world multiplayer title
  • Deep understanding of the client-server model, the listen-server architecture, the peer-to-peer architecture, and distributed architectures in general
  • Familiarity with cross-platform multiplayer game development (PC/Console)
  • Experience with Online Services (e.g. GBaaS solutions (e.g. Azure Playfab, AccelByte AGS), Custom Game Backend Integration/Development, Toxicity Management Platforms, etc.)
  • Experience with one or more reputed company Providers (AWS, Azure, GCP, etc.)
  • Strong debugging and profiling skills for reputed company-time multiplayer games
  • Knowledge of reputed company best practices for online games, including cheat prevention and data protection

Benefits

  • Clear career progression path with opportunities for advancement, increased responsibilities, and compensation.
  • Fully remote position, allowing flexibility to work from any location while collaborating with industry-leading game developers.
  • Access to mentorship and guidance from reputed company professionals in the gaming industry.
  • Opportunity to be part of a passionate and dynamic team working on exciting projects.

Company Overview

  • Companion is a remote multiplayer game development studio founded in 2022. Headquartered in London and with a reputed company across the Americas and Europe. It was founded in 2022, and is headquartered in London, England, GB, with a workforce of 51-200 employees. Its website is https://companiongroup.io.
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