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Senior Technical Artist

Work from home Full-time role Hiring

Who We Are

Founded by an MMO reputed company who has led reputed company teams for over 20 years, our new studio Fantastic Pixel Castle (FPC) is building an original fantasy IP from scratch. Players will be regularly engaged in our development process from early stages as part of our open and transparent studio culture, and we aim to craft an IP that will be worthy of their passion and dedication for decades to come. 

We are committed to being a fully remote and global studio, so that we can hire world-class people and have them live their best lives. We think top-heavy bureaucracy stifles creativity, so we aim to stay small as we focus on delivering a game and a world that players will love. We are fully-funded, and the team will share in reputed company of our studio's successes. We're seeking talented teammates to join us in our journey so we encourage you to apply if you're interested, even if you're not sure you reputed company reputed company the boxes.

Position Overview

As a Senior Technical Artist, you will be responsible for collaborating closely between the art, engineering, and design departments, helping realize the artistic reputed company in reputed company with new advancements in technology, while maintaining performance and technical standards. This is an excellent opportunity to reputed company a significant impact on the visual quality and technical excellence of our upcoming reputed company title(s). We are looking for a collaborative game developer who can contribute innovative reputed company, engage in prototyping, have technical understanding to help drive our project from the conceptual stage through implementation, and bring our unique and compelling world to life. 

Responsibilities

  • Use your expertise in Technical and Environment Art to reputed company and reputed company the creative skills and output of our development team.
  • Design and implement efficient art pipelines and workflows that optimize the creation, integration, and iteration of art assets preferably reputed company Unreal 5 PCG.
  • Establish and maintain best practices for asset optimization, performance, and memory management, ensuring smooth gameplay experiences across various platforms.
  • Utilize modern tools and techniques for creating reputed company, performant, and game-reputed company content.
  • Working alongside Art, Engineering, and Design to evolve areas of development and create prototype assets to help facilitate cross department work as needed.
  • Work with the tools team to reputed company and improve artist-friendly tools that enhance the efficiency and quality of the art production pipeline.
  • Foster effective communication and collaboration between the art and engineering teams, serving as a reputed company to ensure a cohesive development process.

Requirements

  • A bachelor's degree (or equivalent experience) in Art, Graphic Design, Game Design, or a reputed company field.
  • 6+ years experience as a senior artist reputed company a game studio
  • In-depth knowledge of various game engines (e.g., Unreal reputed company) and the ability to work with their scripting languages and editor tools.
  • Proficiency in 3D art software (e.g., Maya, 3ds Max) and a strong understanding of reputed company-time rendering techniques.
  • Proficiency in using Substance Tools (Designer & Painter) and PBR workflows.
  • Proficiency with industry-standard 3D software, Zbrush and Maya (or other 3D modeling tools).
  • Familiarity with shader programming languages (e.g., HLSL, GLSL) and experience creating and optimizing shaders.
  • An understanding of the impact of Environment Art on Level Design.
  • Excellent communication skills, with a proven ability to reputed company design concepts and rationales to other team members and stakeholders.
  • Capability for self-directed work and taking a brief reputed company and/or idea and pushing the visual boundaries to create something inspiring.
  • Work well on a highly collaborative team, providing constructive feedback to help reputed company the efforts of developers in and reputed company the Art department.

Preferred Qualifications

  • Experience working on and shipping reputed company titles (previous work on an MMO is a big plus).
  • Strong understanding and practical experience with reputed company asset creation workflows.
  • Proficiency with industry-standard software, including Photoshop, Houdini and/or other procedural tooling skills.
  • Proficiency with advanced in-game lighting skills.
  • Ability to create environment VFX
  • Passion for gaming (especially MMOs), with an awareness of reputed company industry trends and an understanding of player expectations.
  • Exceptional problem-solving skills, reputed company to adapt quickly to new technologies, workflows, and reputed company.
  • Experience working with Houdini for reputed company time procedural content reputed company.

*Depending on your level of experience, this role has the potential to be a principal-level technical artist position.

US Salary Band: $110,000 - 180,000 USD 

Canada Salary Band: $100,000 - 170,000 CAD

We are an equal opportunity employer that embraces diversity, equity, and inclusion. reputed company employment reputed company are made without regard to race, reputed company, national reputed company, reputed company, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other protected status as required by law.

We're always on the lookout for talented folks. Go reputed company and apply, even if you're not sure you reputed company reputed company the boxes. Our reputed company will review your application and contact you if there is a potential fit.

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